{"schema":1,"timezone":"Asia/Shanghai","reports":[{"date":"2026-09-17","title":"AI 原生游戏引擎每日观察","revision":1,"summary":["Zing补齐论文和实时服务，键盘与文字可共同控制。","小型神经运行时在CPU上可玩，但低清且很快漂移。","CoreAI接通Unity多人链路，世界状态同步仍未解决。"],"sha256":"62ff692de1f4ad77caeca74e1258ab9aa73f12360ce393d519c4b25091fa44aa","html":"reports/2026-09-17","raw":"raw/2026/09/2026-09-17.md","source":"ai-engine-watch/reports/2026/09/2026-09-17.md"},{"date":"2026-09-16","title":"AI 原生游戏引擎每日观察","revision":1,"summary":["SolarWM补齐H3三阶段代码和权重，复现实验更完整。","World in World开放换机位代码，但仍需80GB显卡。","新综述指出，持久世界与持续迭代仍缺可靠评测。"],"sha256":"ea883df25822208693d3e1549d4c037785180bf3d70485ca09c209e6e00e842f","html":"reports/2026-09-16","raw":"raw/2026/09/2026-09-16.md","source":"ai-engine-watch/reports/2026/09/2026-09-16.md"},{"date":"2026-09-12","title":"AI 原生游戏引擎每日观察","revision":1,"summary":["今天没有值得确认的重大更新，PWM 仍未发布代码和权重。"],"sha256":"64eccb4a485e4639e92c5c5544be0b3481d988b45696b9cceda91a1a07d8598a","html":"reports/2026-09-12","raw":"raw/2026/09/2026-09-12.md","source":"ai-engine-watch/reports/2026/09/2026-09-12.md"},{"date":"2026-09-11","title":"AI 原生游戏引擎每日观察","revision":1,"summary":["历史补档：两份旧稿合并为一页，不算今天的新消息。","PWM尝试记住游戏状态，Valerant尝试从图片搭地图。","另收录五个早期项目，保留用途、现状和原始链接。"],"sha256":"ae99e8d70f4ae22beacfecf2edb99b92dbe8b3f6e33284ea1d8448db66b82102","html":"reports/2026-09-11","raw":"raw/2026/09/2026-09-11.md","source":"ai-engine-watch/reports/2026/09/2026-09-11.md"}],"events":[{"project":"zing-0-5","title":"Zing-0.5发布技术报告并公开模型与推理代码","kind":"paper","event_date":"2026-09-15","publication_date":"2026-09-15","discovered_date":"2026-09-17","evidence":"source-claim","source":"https://arxiv.org/abs/2609.17909","report_date":"2026-09-17","report":"ai-engine-watch/reports/2026/09/2026-09-17.md","raw":"raw/2026/09/2026-09-17.md","revision":1},{"project":"zing-0-5","title":"Zing-SGLang加入实时推理与WebSocket服务","kind":"code","event_date":"2026-09-14","publication_date":null,"discovered_date":"2026-09-17","evidence":"verified","source":"https://github.com/seedleap/Zing-SGLang/commit/60ee3302606efcbd04980bfe5140c841c57d51ad","report_date":"2026-09-17","report":"ai-engine-watch/reports/2026/09/2026-09-17.md","raw":"raw/2026/09/2026-09-17.md","revision":1},{"project":"neural-game-engine","title":"神经游戏引擎完成2M至26M扩展实验和CPU基准","kind":"code","event_date":"2026-09-15","publication_date":null,"discovered_date":"2026-09-17","evidence":"source-claim","source":"https://github.com/GaganGutta/neural-game-engine/commit/4c3692aed3e193adf5e126958495a56f6e73de62","report_date":"2026-09-17","report":"ai-engine-watch/reports/2026/09/2026-09-17.md","raw":"raw/2026/09/2026-09-17.md","revision":1},{"project":"coreai","title":"CoreAI 7.42把Mirror多人传输接入Unity场景","kind":"code","event_date":"2026-09-16","publication_date":null,"discovered_date":"2026-09-17","evidence":"verified","source":"https://github.com/NeoXider/CoreAI/commit/85dce51de80b0f0b79d2297a8715441479f25886","report_date":"2026-09-17","report":"ai-engine-watch/reports/2026/09/2026-09-17.md","raw":"raw/2026/09/2026-09-17.md","revision":1},{"project":"coreai","title":"CoreAI 7.44.1修复场景销毁时的取消异常","kind":"code","event_date":"2026-09-17","publication_date":null,"discovered_date":"2026-09-17","evidence":"verified","source":"https://github.com/NeoXider/CoreAI/commit/de077ddeff07c14276e4a08cefbfe4e964d3a72b","report_date":"2026-09-17","report":"ai-engine-watch/reports/2026/09/2026-09-17.md","raw":"raw/2026/09/2026-09-17.md","revision":1},{"project":"solarwm-h3","title":"SolarWM-H3开放三阶段训练、推理、权重和预编码数据","kind":"code","event_date":"2026-09-13","publication_date":null,"discovered_date":"2026-09-16","evidence":"verified","source":"https://github.com/Junchao-cs/SolarWM/commit/208141bc6824af116b5f6d7799b73bd0cdf1831f","report_date":"2026-09-16","report":"ai-engine-watch/reports/2026/09/2026-09-16.md","raw":"raw/2026/09/2026-09-16.md","revision":1},{"project":"world-in-world","title":"World in World论文与官方换机位代码公开","kind":"code","event_date":"2026-09-10","publication_date":"2026-09-10","discovered_date":"2026-09-16","evidence":"verified","source":"https://github.com/Westlake-AGI-Lab/WorldinWorld","report_date":"2026-09-16","report":"ai-engine-watch/reports/2026/09/2026-09-16.md","raw":"raw/2026/09/2026-09-16.md","revision":1},{"project":"ai-for-games-foundation-model-era","title":"基础模型时代游戏AI综述归纳六类用途与评测缺口","kind":"paper","event_date":"2026-09-15","publication_date":"2026-09-15","discovered_date":"2026-09-16","evidence":"verified","source":"https://arxiv.org/abs/2609.16679","report_date":"2026-09-16","report":"ai-engine-watch/reports/2026/09/2026-09-16.md","raw":"raw/2026/09/2026-09-16.md","revision":1},{"project":"alayavista","title":"AlayaVista用全景状态保留镜头外场景记忆","kind":"paper","event_date":"2026-09-13","publication_date":"2026-09-13","discovered_date":"2026-09-16","evidence":"source-claim","source":"https://arxiv.org/abs/2609.14462","report_date":"2026-09-16","report":"ai-engine-watch/reports/2026/09/2026-09-16.md","raw":"raw/2026/09/2026-09-16.md","revision":1},{"project":"programmable-world-model","title":"PWM 仓库只调整徽章链接，未构成实质研发进展","kind":"code","event_date":"2026-09-10","publication_date":null,"discovered_date":"2026-09-12","evidence":"verified","source":"https://github.com/AlayaLab/PWM/commit/f1f1ece42e4df8ba7400da0af37d4f0f538fe442","report_date":"2026-09-12","report":"ai-engine-watch/reports/2026/09/2026-09-12.md","raw":"raw/2026/09/2026-09-12.md","revision":1},{"project":"programmable-world-model","title":"历史补档：程序保存游戏状态，AI生成画面","kind":"paper","event_date":"2026-09-09","publication_date":"2026-09-09","discovered_date":"2026-09-11","evidence":"source-claim","source":"https://arxiv.org/abs/2609.10540","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"valerant","title":"历史补档：从单图探索并生成三维游戏地图","kind":"paper","event_date":"2026-09-08","publication_date":"2026-09-08","discovered_date":"2026-09-11","evidence":"source-claim","source":"https://arxiv.org/abs/2609.09418","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"arm-neural-graphics","title":"历史补档：Arm把AI画面处理加入移动平台","kind":"industry","event_date":"2026-09-08","publication_date":"2026-09-08","discovered_date":"2026-09-11","evidence":"source-claim","source":"https://newsroom.arm.com/news/arm-css-for-mobile-2-agentic-ai-mobile-graphics","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"naive","title":"首期背景：AI直接编辑场景和逻辑文本","kind":"other","event_date":null,"publication_date":null,"discovered_date":"2026-09-11","evidence":"source-claim","source":"https://github.com/poro/nAIVE","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"modoki","title":"首期背景：AI与可视化编辑器协作","kind":"other","event_date":null,"publication_date":null,"discovered_date":"2026-09-11","evidence":"source-claim","source":"https://modoki-engine.com/","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"pixverse-game-engine","title":"首期背景：从生成视频拓展到交互游戏","kind":"other","event_date":"2026-07-14","publication_date":"2026-07-14","discovered_date":"2026-09-11","evidence":"source-claim","source":"https://pixverse.ai/en/blog/pixverse-closes-series-c-extension-and-announces-expansion-into-interactive-entertainment","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"genie-3","title":"首期背景：从文字生成可探索的场景","kind":"other","event_date":"2025-08-05","publication_date":"2025-08-05","discovered_date":"2026-09-11","evidence":"source-claim","source":"https://deepmind.google/blog/genie-3-a-new-frontier-for-world-models/","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1},{"project":"gamengen","title":"首期背景：用模型模拟DOOM画面与操作","kind":"other","event_date":null,"publication_date":null,"discovered_date":"2026-09-11","evidence":"source-claim","source":"https://gamengen.github.io/","report_date":"2026-09-11","report":"ai-engine-watch/reports/2026/09/2026-09-11.md","raw":"raw/2026/09/2026-09-11.md","revision":1}]}
